0

Out of 0 Ratings

Owner's of the D-Link Video Game Controller d-link wireless controller gave it a score of 0 out of 5. Here's how the scores stacked up:
  • Reliability

    0 out of 5
  • Durability

    0 out of 5
  • Maintenance

    0 out of 5
  • Performance

    0 out of 5
  • Ease of Use

    0 out of 5
of 181
 
Wireless Controller User Manual
50
NAT is a technique which allows several computers on a LAN to share an
Internet connection. The computers on the LAN use a "private" IP address
range while the WAN port on the controller is configured with a single "public"
IP address. Along with connection sharing, NAT also hides internal IP
addresses from the computers on the Internet. NAT is required if your ISP has
assigned only one IP address to you. The computers that connect through the
controller will need to be assigned IP addresses from a private subnet.
Transparent routing between the LAN and WAN does not perform NAT.
Broadcast and multicast packets that arrive on the LAN interface are switched
to the WAN and vice versa, if they do not get filtered by firewall or VPN
policies. To maintain the LAN and WAN in the same broadcast domain select
Transparent mode, which allows bridging of traffic from LAN to WAN and vice
versa, except for controller -terminated traffic and other management traffic.
All DWC features are supported in transparent mode assuming the LAN and
WAN are configured to be in the same broadcast domain.
NAT routing has a feature called ―NAT Hair -pinning‖ that allows internal network
users on the LAN and DMZ to access internal servers (eg. an internal FTP server)
using their externally-known domain name. This is also referred to as ―NAT
loopback‖ since LAN generated traffic is redirected through the firewall to reach
LAN servers by their external name.